Jim-actually, I might prefer for Bill to be snoozing! But the MRy's engineer and brakeman would need to be alert and on the point...
The MRy's crew fixed all (hopefully) possible problems with unruly track. All rod locos operate fine as do cars..those Shays still take a dedicated engineer or they will make a break for the woods. Things are looking up!
____________________ It doesn't matter if you win or lose, its' how you rig the game.
You don't need a full crew to do "prototype" operations. It just depends on what you mean by prototype operations. If prototype operationsis concentraing on how cars and trains are routed around the layout in an organized manner, with the simulation of purpose, then the number of crew members isn't really a factor. the focus shifts on the instructions to move cars and trains.
I have a 12x23 layout pased on the P&R in 1900-1905. I use 4 operators currently (2 yard engines and 2 road crews. During the course of a 3 hour session we operate 12 trains moving about 100 cars total. I use car cards and waybills and use a timetable operation. I have no dispatcher, if somebody gets really late I might issue a "verbal" train order to the appropriate crews. In the last 4 sessions, I only issued a total of 5 maybe 6 "orders".