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The Bard Creek Railroad
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 Posted: Fri Jan 3rd, 2014 05:07 pm
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elminero67
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building one of the brackets would be a good idea, I suspect they may be labor intensive.

As for the wood, you may want to try finding spruce or even white cedar, both of which are quite a bit lighter than the "Doug/Hem/Fir" crap that Lowe's or Home Despot will sell you. A good trick is to buy 12 or even 16 footers as they are much better quality wood with straight grain and fewer knots than studs or 8-footers.

Instead of plywood, maybe aluminum?

just a few ideas, good luck and looking forward to seeing her up and running!



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 Posted: Fri Jan 3rd, 2014 06:50 pm
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jtrain
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Spurce or cedar sounds good to me, much stronger than pine and more rot resistant, but also relatively light.

For plywood, the 1/4" stuff isn't that heavy (and lighter than aluminum if I'm correct), but some aluminum parts might help reduce weight.

Thank you, I'll keep that in mind.

--James:java:



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 Posted: Fri Jan 17th, 2014 05:37 am
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jtrain
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So Benchwork has pretty much been figured out. Next I wanted to see the area. Although I was close to the real Bard Creek during Christmas (being in the Denver area for a few days) it was winter, a storm had hit and so it didn,'t make any sense to try and get to a backwoods, forest service trail. However, being back home, I was on Google Maps and figured out how to take screen shots of the computer. Below are the first couple of maps that would show where the route would be, if it had existed:



I started with a Google Sat view image to act as a topographical map. the light blue represents the creek, violet representing avalanche runs, yellow shows the rim of the valley on both sides which frame the valley, and white representing modern roads and hiking trails that I could make out through the trees.

The railroad is the red line, following the creek where it appears to be the best route. The orange triangles represent placer and hard rock mines. I've placed eight mine sites in the valley, three that the railroad directly accessed and 5 that a pack mule road met the railroad from the mine site. In addition, there are 5 long spur tracks to reach the mines high up the side of the valley. A couple of these may become switchbacks. The orange lines represent a pack mule trail that goes up the side of the canyon and in between a pair of peaks to access the north side of the valley in Clear Creek canyon, approximately opposite of Silver Plume.

To the upper right, the Bard Creek RR will run to Empire where it interchanges with the Colorado Central/ Colorado Southern. Empire, a mining town, would have been where the Colorado Central ran their line if Berthound Pass wasn't so steep.

Now the beauty of Google Maps is that I can get an angled view of the landscape to get some 3D:



This is the view looking down the valley approximately from Bard Peak, which is slightly to the right and off screen. Silver Plume Mountain is seen to the right.



And another view, this time looking up the valley, but with a wide enough scope to see Empire on the far right below Douglas Mountain. Again, yellow outlines the valley rim. The route my fantasy roadbed would take is about 3 miles from the pond above Empire to the end of the line, with only a mile to go before reaching the top end of the valley. Total distance is about 4.2 miles from Empire to end of track.

The sad part about such a short route is that in order to fully model the scene in 1:20.3, I'd still need about 130 modules.:shocked:

So this route will never be fully modeled, at least single-handed by myself. However, parts and piece of the line can be modeled. I'm starting with a mere 20 ft of mainline next to one of the mines Likely camp 4 or 5, being close to the river.

Also, counting all the mines including the mule road, that means nine modules plus a few that display complete wilderness.

--James:java:



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 Posted: Fri Jan 17th, 2014 03:47 pm
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Herb Kephart
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Great Work, James.

 As you say, there is no way to model it all ......but

How about pioneering something really unique?

1/2 Z scale?

Motors might be somewhat of a problem--but think of the scenery possibilities--human hair for tree trunks. dust bunnies for vegetation.
Even germs for forest critters.

Some imagination might be needed.

Herb



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 Posted: Fri Jan 17th, 2014 06:02 pm
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jtrain
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Herb,

You're saying I should build a model railroad on my scalp? (hair, dust, germs).:P:P

At least I'd be able to model a forest fire pretty effectively by getting a hair cut and some germ-X.

--James:java:



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 Posted: Thu Jan 30th, 2014 04:17 am
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jtrain
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Anyone want to see what 100+ modules would look like?



1:20.3 might be big, but not THIS big!

--James:java:



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 Posted: Thu Jan 30th, 2014 08:49 am
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Helmut
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Herb Kephart wrote:
How about pioneering something really unique?
1/2 Z scale?
You're a little bit late about that.
Motors aren't a problem with today's smartphones needing vibrating devices.
Have a look.

Talking about modules - that FREMO H0 convention in the Netherlands is impressive, now can you imagine that the group of TT nuts ( 3/4 the size of H0 ) I belong to come up with arrangements of the same size, and even N-scalers succeed in doing so.

Last edited on Thu Jan 30th, 2014 08:49 am by Helmut



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 Posted: Fri Feb 7th, 2014 03:56 am
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jtrain
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Time for another post. After looking at Google Maps, tracing the route my fictional railroad, then looking at various spectacles in Colorado that are railroad related, as well as looking at plenty more in a few books I purchased...

After all that I created a system map or diagram of the Bard Creek which shows every turnout, every turntable, station, water tower, bridge, etc...

Since I can't keep the image to a respectable size when pasting from my blog, I'll leave it up for a few days here on freerails.com for everyone to have a chance to look before removing it here. But I will keep the link up.



The map pretty much speaks for itself. And yes, I plan to have snow sheds at some point. try to follow the track as if it were a generally straight mainline, i.e. all those big turns, most of them, are there because I had to sandwich a lot of track onto one sheet of Microsoft paint, and of course it isn't to scale.

Here's the link for those who wish to see it on my blog... no not that one... or that one... ah here it is:
http://www.bardcreekrr.blogspot.com/

I've got too many blogs!

--James:java:

Last edited on Fri Feb 7th, 2014 03:59 am by jtrain



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 Posted: Wed Feb 12th, 2014 11:54 pm
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Salada
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James,

When up & running are you thinking of running your train(s) directly from one module to another or having a "spacer" or a bit of neutral scenery between each module ?.

How are you going to manage the transition of scenery, track layout & traffic etc. between adjacent modules ?.

Ambitious !!


Regards                                       Michael 

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 Posted: Thu Feb 13th, 2014 03:49 am
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jtrain
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Michael,

G scale, or in my case F scale, is large enough that I shouldn't need transition pieces between modules for the track.

For scenery, I plan on several things:

1. Keeping the colors the same between modules: same color dirt, rocks, grasses, and shrubs.

2. There will be a sort of neutral ground. Cliffs recede into the backdrop, and so each end of the module will be flat and able to connect to another module without any visible seams...

3. Unless I am modeling a scene that requires modules to be connected together in a certain formation. In that case, the scenery will match up for joints between modules.

For instance, I eventually want to have a small yard to act a staging during shows, and to provide other important functions when running at home. The yard may require 3-4 modules which will always be set up in the same way. In that instance, the scene will be continuous without any scene breaks.

I was also thinking about going back to a previous design that was a shadow box style, so each module is it's own scene. While that won't give me a continuous scene, it will make joining completely different scenes together much easier.

I'll have to draw up more Microsoft Paint diagrams to illustrate my idea better.

--James:java:

Last edited on Thu Feb 13th, 2014 03:52 am by jtrain



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