The entire town of Yellow Creek has decided that the scenery in the Tombstone basin area is just too bleak.
They have unanimously decided to uproot the entire town, buildings, mines, railroad, everything.
So they loaded up their trucks and moved to...
the Superstitions, lost gold mines, mysterious disappearances.
Now they will have higher peaks, lower valleys
(around 1300 feet above sea level versus 4300 in the Tombstone area)
and a "crunchier" landscape.
Since they decided to take their rocks with them,
they had to see first if they could blend their rocks into their new setting.
As a test they had one unincorporated rock from the old Yellow Creek.
It looked like this:
They did a quick re-color with some Pan Pastels to test the feasibility of their venture:
Not great, but not bad either.
They're on their way to their new digs as we speak or rather write.
I'm currently "planning" the new track layout. Wait a minute... track planning in the Track Planning Forum? What am I thinking. Anyway...
I can't do any detail work right now so buildings are on hiatus. Plus I am taking a better look at my structures. The structures on the layout that I have been showing are all of the structures that I have ever built except for a bunch of totally out-of-the-box Vollmer, Faller, etc. German-style plastic N-Scale structures many years ago. Overall I'm pretty happy with what I have built but the roofs on all of the earliest structures are just plain bad. I'm looking at what I can do to get them all in the correct era and decent looking without any or at least minimal cash outlay. It would be a lot easier if my layout was set in the 20s. Oh well.
I've tried to use track planning software. I just don't like it. The software is fine but I use computers too much as it is and I don't think well in 2D. I can't sketch a semi-straight line so that doesn't help much either.
EZ-Track to the rescue. My track planning consists of laying hunks of EZ-Track on foam board and pretending it is all connected together and flowing gracefully around the layout. I have a good imagination...
Here was my first pass at the beginnings of YCWII:
The pile of foam represents the lower portions of a mountain with a tunnel. The church would be on a flat on the mountain and a dirt path would lead from there down into the town below, represented by the curved hunk of foam. The track going to the left off of the old layout board goes to the outer loop that curves around and comes back in at the switch near the tunnel at the back. The depot would be roughly where the dark brown rectangle is and there would be a through siding at the depot that doubles as a passing siding. The freight station would be on the long inner siding near the old mountain and the other siding would be a team track or other industry, although very few non-mining industries had their own sidings in the west in 1876.
I wanted to eliminate some of the tracks crossing through town to make it less of a spaghetti-track-western town. I prefer the old westerns. I eliminated the inner loop and moved the town to the right. In the original plan (off camera in the V1 photo) the right side was the engine house and engine servicing area.
What I like in this layout is that the town looks much better, at least to me. What I don't like is that I don't really have an idea yet for where the engine house goes. The bigger issue is that in the first design I could disconnect the new part and still have an operational layout if I find I need to downsize in the future. If I take the right side off of this version I end up with a point-to-point between the depot and the freight house. Not very inspiring.
This eliminates the freight loop as well which makes for nicer scenery (hopefully).
I couldn't get back far enough to get a view that I thought showed the track layout well enough so here are two more shots to make it clearer.
The white foam represents a foot or possibly wagon overpass.
I like this town even better and I believe it is the best operationally but it would not even be able to be broken back down to the original size. The piece of track going behind the freight house goes to the engine service area at the base of a hill.
Here is another view of the town. I think it has possibilities:
First, when I was reading Woodie's post about his work area it made me go back and look at what I can see of the layout from my desk across the hall. That will influence several areas of the final design. I'll talk more about that later.
Second, while proof-reading the posts I saw another alternate track plan for the second pass. I could eliminate the freight siding instead of the inner loop and move the freight station to the lower right siding that was going to be the engine house lead. That would still allow me to have a smaller but still sorta-functional layout if I need to downsize.
Decision, decisions. Do any of these "plans" look worth the time to implement? I am very open to ideas and suggestions, other than give up MRR, not going to happen.
Last edited on Mon Oct 14th, 2019 09:45 pm by Tom Harbin
Lots work going on in Yellow Creek. I am liking number three. That space for your engine house looks very nice. Turntable too? Visually it has a nice flow. I do hope that you do not have to downsize. Are you going to serve any mines?
Where the church is you could add a short tunnel to tie it all together perhaps. There was a tunnel under a graveyard in a place called Cloverdale in California. I always thought that was very creepy, being it is close to Halloween and all. A tunnel with a cribbed timber approach might give it a scenic break and interest. Just a thought. I like it.
____________________ Steven B.
Humboldt & Toiyabe Rwy