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How To Design A Small Town ?
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 Posted: Sun Nov 11th, 2018 05:21 pm
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man7sell
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I'm at a crucial point in my layout where I want to build a small town. 

How have you guys gone about creating your town space?

Capt. Paul





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 Posted: Sun Nov 11th, 2018 05:34 pm
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elminero67
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I've always tried to let my RR towns create a feeling of place and tell a story. 

Hasn't always worked, but I try...







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 Posted: Sun Nov 11th, 2018 05:42 pm
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W C Greene
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Well, what kind of small town do you want? 
Around here (N TX), we have small towns with maybe one or two older brick/masonry buildings and some foundations of others. 
Also, small towns with one main street with small buildings, again they are old and maybe "fixed up" a bit. 
And then, we have a couple of "wannabes" with brand new buildings and funky "ritzy" looks. 
The older ones with few structures are my favorites. 
Remember that "less is more" even when it comes to small towns.
And after all, this is your layout and what you want is what's best.
Good luck and send some photos.

Woodie




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 Posted: Sun Nov 11th, 2018 06:11 pm
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man7sell
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Less is more is good advice Woodie. 

NW logging town is what I have in mind.







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 Posted: Sun Nov 11th, 2018 07:33 pm
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Michael M
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I think that towns are created about the same way railroads are.  
Sometimes the town is there first, and other times the railroad was there first.

Why is the town there in the first place (kind of like why is your model railroad there)? 
Does it service coal mines, ranches and agriculture, lumber, or mining?  
Maybe it's just a railroad town.

I model the southwest along the California/Nevada border.  
The mines are there first, and then a small town to service the mines and miners,
and then the railroad comes along to service the mines and residents.

During the California Gold Rush many made their fortunes not from mining, but from mining the miners.  
Saloons and gambling places, cooks and restaurants, laundries, general stores, butchers, and, yes, prostitutes.
 
Such people as Leland Stanford and C.P. Huntington,
part of the Big Four that built the Central Pacific,
made their monies as merchants in Sacramento.




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 Posted: Sun Nov 11th, 2018 07:41 pm
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man7sell
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Good put Michael, 

my town's there to service the lumber industry so a small mill is in order.

Paul





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 Posted: Fri Jan 10th, 2020 06:10 pm
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David Laughery
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I design and build my towns off the layout on a piece of material (plastic, here), and add to the layout as a unit. 

Small details, painting, etc. are easy to do at the workbench. 

Later, the town can be saved or moved as a unit should the layout be dismantled. 

Regards, Dave L.





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 Posted: Sat Jan 11th, 2020 02:52 am
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Michael M
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You don't necessarily have to build a whole town,
but simply enough to suggest that there is a town.

On my NI&E the main yard is at San Miguel,
with Main Street crossing the yard lead at a 90 degree angle. 

There are two saloons, a sheriff's office, a team track with a loading dock,
and a small freight office, that represent the town of San Miguel.




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 Posted: Sat Jan 11th, 2020 12:38 pm
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slateworks
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FWIW Paul

Updah Creek's township developed in a totally ad hoc fashion over time,
in other words, as I thought of adding a new building!


It started with a small sawmill servicing the logging and lumber trade,
which was eventually served by a NG railroad.
Business expanded although the mill stayed much the same size,
and mill workers' shacks, canteen and the like were needed,
to support the growing workforce.


Small amounts of gold were found in the creek,
and prospectors also began to arrive along,
with others who would service their needs

Soon a barber's shop, livery stable, gunsmith's, blacksmith's,
general store, diner, gas station and bordello were built.

The railroad found it was carrying increasing passenger traffic,
and a small station/halt was erected.

Eventually a small church was built,
where the less righteous could go to salve their consciences,
having cleaned up in the bath house now available on the bluff!


As the township grew, so did the needs of the railroad,
and a loco servicing function with workshop, three stall roundhouse and freight office,
was built down the grade from the town, creating even more residents,
who would live on the sawmill side of the tracks and "off set". 


The town's prosperity and its desire for publicity grew,
and the powers that be decided to hold a Country Music Festival,
so performance stages were built giving the sawmill even more trade,
and the railroad even more passenger traffic with the incoming festival trippers.

Quite where they will all be housed has yet to be decided,
but I believe there is plenty of accommodation again "off set" for the time being.


I stress that I'm a Brit portraying a scene in the south western USA,
a locality I've never seen or visited with a history gleaned only from books and films,
so what I'm suggesting may be total rubbish but it's just how my town developed. 

I'm looking forward to seeing yours.




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Updah Creek http://www.freerails.com/view_topic.php?id=7457&forum_id=4&page=1
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 Posted: Sat Jan 11th, 2020 04:18 pm
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W C Greene
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Doug, that's pretty much how things happened.
You seem to have a good grasp on how things were before "developers" arrived and destroyed the place.
I need to find some 1:35 musicians with guitars & banjos.
We need more fun!

Woodie




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